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Processing

Processing – Preliminary Experiments

Processing

I’ve recently been playing with Processing. Here are the results. I did experiment with triggering some MIDI notes at the center threshold but it didn’t sound as good as I wanted. I’ll expand on that once I get a bit more time.

The Output

The Source

import themidibus.*; //Import the library
MidiBus myBus; // The MidiBus
float b = 20;
float d = 0;

void setup () {
  size(1280, 720);
  frameRate(30);
  MidiBus.list(); 
  myBus = new MidiBus(this, "Bus 1", "Bus 1");
}
  
void draw() {

  int icCount = 20;
  double number = Math.PI * 2 / icCount;
  background(0);
    
  for (int n=1; n<= icCount; n++) { double x = 300 + ((Math.sin(number * (17-(n/ Math.PI)) * b)) * 120); double y = (n * 60) + 20; double s = 50 * (Math.sin(b*n) +1); //if(n % 4 ==0) { double check = Math.sin(number * (17-(n/ Math.PI)) * b); if (check >=0.1 && check <=0.2) {
        //myBus.sendNoteOn(1, n + 60, 12); 
        fill(#0000ff);
      } else {
        //myBus.sendNoteOff(1, n + 60, 12); 
        fill(#ffffff);
      }
    //}
    
    ellipse((float)y,(float)x,(float)s,(float)s);
  }

  b += 0.02;
  d += 0.04;
  
}

Check out the software here: https://processing.org/
Check out other sine programming examples here (JavaScript): https://roguelj.co.uk/toybox/ 

HTML Canvas: Javascript Code for Toybox A1

HTML Canvas

Here is the JavaScript for the first of my experiments with the HTML Canvas tag.

 

	var example;
	var context;
	var b =0;
 
	function init() {
 
		example = document.getElementById('canvas1');
		context = example.getContext('2d');
		b=0;
		draw();
 
	}
 
	function draw() {
 
		context.fillStyle = "rgb(255,255,255)";
		context.fillRect(0, 0, 400, 800);
 
		var icCount = 12;
		var number = Math.PI * 2 / icCount;
 
			for (n=1; n&lt;= icCount; n++) {
 
				x = 200 + ((Math.sin(number * n * b)) * 150);
				y = 150 + ((Math.tan(number * n * b)) * 100);
 
				context.fillStyle = 'rgb(0,0,0)';
 
				context.beginPath();
				context.arc(x, y, 25, 0, Math.PI*2, true); 
				context.closePath();
				context.fill();
 
			}
 
		b += 0.02;
 
		setTimeout("draw()",33);
 
	}

Link to page:
https://roguelj.co.uk/sineart/a1.php

HTML Canvas Tag: ToyBox SineArt A1

ToyBox SineArt A1

 

Link to other pages in this series:
https://roguelj.co.uk/toybox/

Link to the W3C School page about the HTML Canvas
https://www.w3schools.com/html/html5_canvas.asp

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